This is a read-only code review tool for game projects that checks architecture patterns, performance gotchas, and monetization readiness. It looks for specific things like EventBus implementation, delta time capping, object pooling, and whether you have a points system wired up. You get scored on four categories with concrete recommendations, not vague advice. It's designed as the final validation step in OpusGameLabs' pipeline after scaffolding, design, audio, and QA passes. The checklist format is opinionated but practical, basically asking "did you structure this so it won't fall apart at scale and can you actually make money from it." Use it when you want a structured audit, not when you're ready to fix things yet.
npx -y skills add opusgamelabs/game-creator --skill review-game --agent claude-codeInstalls into .claude/skills of the current project.
Select a file.
cursor/plugins
github/awesome-copilot
alirezarezvani/claude-skills
microsoft/win-dev-skills