This is a comprehensive reference for hunting down performance issues in Godot games. It covers the built-in profiler, performance monitors, and walks through the usual suspects like excessive process calls, inefficient node lookups, and too many draw calls. The real value is in the side-by-side code examples showing common mistakes and their fixes, plus practical patterns like object pooling, LOD systems, and chunk-based spatial partitioning. It's built for the MCP Godot tools but works as a solid optimization guide even without them. If your game is running slow and you're not sure where to start profiling, this gives you a clear checklist of what to measure and how to fix it.
npx -y skills add zate/cc-godot --skill godot-optimization --agent claude-codeInstalls into .claude/skills of the current project.
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