Acts as a routing layer for game projects, directing you to specialized sub-skills based on what you're building (web, mobile, PC, VR) and what you need (2D, 3D, multiplayer, audio). Includes solid universal principles like the game loop, performance budgets for 60 FPS, pattern selection (when to use state machines vs ECS), and AI complexity charts. Think of it as a dispatcher that teaches core concepts then hands you off to the right specialist. Most useful when you're starting a project or switching between different game types, since it prevents you from having to know which specific skill to invoke. The anti-patterns section alone (don't update everything every frame, use object pooling) is worth keeping nearby.
npx -y skills add vudovn/antigravity-kit --skill game-development --agent claude-codeInstalls into .claude/skills of the current project.
Select a file.