This is a solid Three.js reference that covers the essentials: scene setup with modern ES module imports, the renderer/camera/scene trinity, and an animation loop. It walks through the systematic stuff like choosing geometries and materials, setting up lighting correctly (and knowing when to skip it), and includes practical patterns for OrbitControls, raycasting for clickable objects, and particle systems. The guidance on when to use MeshBasicMaterial versus lit materials is helpful, and the responsiveness handling is mandatory but often forgotten. Good for anyone building 3D visualizations or interactive WebGL experiences without having to dig through Three.js docs every time. The import map setup is current for r183.
npx -y skills add sickn33/antigravity-awesome-skills --skill threejs-skills --agent claude-codeInstalls into .claude/skills of the current project.
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juliusbrussee/caveman
mattpocock/skills
shadcn/improve
obra/superpowers
forrestchang/andrej-karpathy-skills
vercel-labs/skills