A comprehensive reference for building SwiftUI interfaces that actually feel like Apple designed them, grounded in Ken Kocienda's Creative Selection and John Edson's Design Like Apple. You get 62 specific rules organized by priority, from accessibility basics like VoiceOver labels and 44pt touch targets to state management patterns with @Observable and semantic color systems. Each rule calls out an anti-pattern and shows the correct iOS 26 / Swift 6.2 implementation. This is the greenfield companion to ios-ui-refactor. Use it when building new screens from scratch, especially if you're tired of SwiftUI code that works but feels off compared to system apps.
npx -y skills add pproenca/dot-skills --skill ios-design --agent claude-codeInstalls into .claude/skills of the current project.
Select a file.
sickn33/antigravity-awesome-skills
wshobson/agents
kotlin/kotlin-agent-skills