This covers all five mesh types in PixiJS v8 for rendering custom geometry: the base Mesh with MeshGeometry for full vertex control, MeshSimple for per-frame animation, MeshPlane for subdivided grids you can deform, MeshRope for textures that follow a path, and PerspectiveMesh for 2.5D corner effects. The skill walks through when to pick each variant versus just using a Sprite, includes the v8 constructor migration (everything moved to options objects), and flags the common mistakes like trying to add children to a mesh or using the old SimplePlane names. Honestly most projects stick to Sprite and MeshPlane, but if you need custom shaders or unusual topology this gives you the geometry plumbing.
npx -y skills add pixijs/pixijs-skills --skill pixijs-scene-mesh --agent claude-codeInstalls into .claude/skills of the current project.
Select a file.
juliusbrussee/caveman
mattpocock/skills
shadcn/improve
obra/superpowers
forrestchang/andrej-karpathy-skills
vercel-labs/skills