Handles animated GIFs in PixiJS v8 through GifSprite and GifSource. You load a GIF with Assets.load, wrap the resulting GifSource in a GifSprite, and control playback with play, stop, currentFrame, and animationSpeed. The skill covers the required side-effect import, constructor options like autoPlay and loop, and callbacks for onComplete, onLoop, and onFrameChange. The documentation makes it clear that GIFs decode every frame into separate canvas textures, so for performance-critical work with many frames you're better off using AnimatedSprite with a spritesheet atlas. Good for simple animations where you need actual GIF files rather than optimized sprite sheets.
npx -y skills add pixijs/pixijs-skills --skill pixijs-scene-gif --agent claude-codeInstalls into .claude/skills of the current project.
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juliusbrussee/caveman
mattpocock/skills
shadcn/improve
obra/superpowers
forrestchang/andrej-karpathy-skills
vercel-labs/skills