This covers the architectural overhaul in Phaser 4, focused on the new RenderNode system that replaced v3's Pipeline approach and the Filters system that unified FX and masking. You'll want this when you're working with any of the new game objects like CaptureFrame, Gradient, Noise, or the GPU-optimized SpriteGPULayer and TilemapGPULayer. It also documents the new Lighting component, expanded tint modes, and the shift to standard GL orientation. The skill clearly separates new features from migration concerns, which live in a separate v3-to-v4 guide. Most useful when you're exploring what's actually possible in v4 rather than just porting old code.
npx -y skills add phaserjs/phaser --skill v4-new-features --agent claude-codeInstalls into .claude/skills of the current project.
Select a file.
juliusbrussee/caveman
mattpocock/skills
shadcn/improve
obra/superpowers
forrestchang/andrej-karpathy-skills
vercel-labs/skills