Everything you need to get assets into Phaser 4. This covers the full Loader plugin API: images, spritesheets, atlases (JSON, XML, Unity, Aseprite), audio with fallback formats, tilemaps from Tiled or CSV, bitmap fonts, video, web fonts, and JSON data. The preload pattern is solid here, assets load in parallel and cache globally across scenes, and you get proper progress tracking with events. The URL resolution section (baseURL, path, prefix) is genuinely useful for organizing large projects or working with CDNs. Also shows how to load assets outside preload if you need runtime loading. If you're moving assets around or building loading screens, the events and pack file examples will save you time.
npx -y skills add phaserjs/phaser --skill loading-assets --agent claude-codeInstalls into .claude/skills of the current project.
Select a file.
juliusbrussee/caveman
mattpocock/skills
shadcn/improve
obra/superpowers
forrestchang/andrej-karpathy-skills
vercel-labs/skills