Handles sprite animation in Phaser 4 through the global AnimationManager and per-sprite AnimationState. Covers the usual workflow of loading spritesheets or atlases, creating animation definitions with frame sequences, and controlling playback with play, pause, chain, and reverse methods. The skill explains the local vs global animation distinction, yoyo and repeat patterns, animation mixing for transitions, and the full event system including frame-level callbacks. If you're building anything with character movement, effects, or UI animations in Phaser, this gives you the complete reference for timing, sequencing, and responding to animation lifecycle events.
npx -y skills add phaserjs/phaser --skill animations --agent claude-codeInstalls into .claude/skills of the current project.
Select a file.
juliusbrussee/caveman
mattpocock/skills
shadcn/improve
obra/superpowers
forrestchang/andrej-karpathy-skills
vercel-labs/skills