If you're building PBR materials for Minecraft Bedrock RTX in Blockbench, this gives you MCP tools to handle the entire workflow without leaving Claude. You can create and configure texture_set.json files, assign textures to the standard PBR channels (color, normal, height, and that packed MER format where red is metalness, green is emissive, blue is roughness), and export everything ready for the game. The material presets for stone, metal, glass, and glowing blocks are handy starting points. It's basically workflow automation for RTX resource pack creators who want to script their material setup instead of clicking through menus.
npx -y skills add jasonjgardner/blockbench-mcp-project --skill blockbench-pbr-materials --agent claude-codeInstalls into .claude/skills of the current project.
Select a file.
sickn33/antigravity-awesome-skills
moizibnyousaf/ai-agent-skills
github/awesome-copilot