If you're building models for Hytale in Blockbench, this gives Claude direct access to the Hytale plugin's tools. It handles the format-specific stuff like attachment pieces, shading modes (standard, flat, fullbright, reflective), stretch values, and visibility keyframes for animations. The 255 node limit is real and it'll validate against it. Most useful when you're setting up character rigs with equipment slots or need to animate state changes like drawing weapons. You'll still need the Hytale plugin installed in Blockbench first, but then Claude can script the tedious property-setting and validation work while you focus on the actual modeling.
npx -y skills add jasonjgardner/blockbench-mcp-project --skill blockbench-hytale --agent claude-codeInstalls into .claude/skills of the current project.
Select a file.
sickn33/antigravity-awesome-skills
moizibnyousaf/ai-agent-skills
github/awesome-copilot