If you're debugging GPU frame captures from RenderDoc, this gives you a proper CLI for automated analysis instead of clicking through the GUI. You can list draw calls, export textures to PNG/EXR, dump pipeline state at any event, extract shader source (it handles DXBC/SPIR-V disassembly automatically), diff pipeline state between events, and pull GPU counters. The preview bundle system is interesting: it packages up thumbnails, render targets, and state snapshots into portable inspection artifacts with persistent trajectory tracking. Honest take: this is for build pipelines and regression testing, not creative work. If you're manually inspecting one capture, just use the RenderDoc GUI.
npx -y skills add hkuds/cli-anything --skill cli-anything-renderdoc --agent claude-codeInstalls into .claude/skills of the current project.
Select a file.
sentry/dev
degausai/wonda
github/awesome-copilot
insforge/agent-skills
github/awesome-copilot
breaking-brake/cc-wf-studio