This turns a 2D image into a rigged, animated 3D model in about 30 minutes using the Hunyuan3D and Mixamo workflow. You feed it character art, product photos, or logo designs, and it walks you through tool selection, mesh generation, cleanup in Blender, auto-rigging for characters, and export to GLB or FBX. The instructions are thorough, covering everything from background removal to Three.js integration code. It's built around Dilum Sanjaya's game character pipeline and includes a decision matrix for when to use Hunyuan3D versus Tripo or Meshy depending on whether you need realistic textures or fast prototypes. Best for web developers adding 3D mascots or game designers who need quick playable prototypes without spending days modeling.
npx -y skills add guia-matthieu/clawfu-skills --skill image-to-3d-pipeline --agent claude-codeInstalls into .claude/skills of the current project.
Select a file.
sickn33/antigravity-awesome-skills
kubesphere/kubesphere
supercent-io/skills-template