This one treats animation timing like rhythm, giving you a mental framework for deciding how many frames any action deserves. It maps timing principles across all 12 animation fundamentals, from anticipation holds to secondary action delays. The practical stuff is solid: timing charts for blinks (2-4 frames), gestures (6-8), and impacts, plus specific fixes when motion feels rushed or sluggish. The core insight is treating speed as a storytelling tool rather than a technical detail. Six frames reads as snappy and comedic, twenty-four frames reads as heavy and deliberate. Useful if you're blocking out action sequences or trying to nail comedic beats, though the advice assumes you're already comfortable with keyframe animation concepts.
npx -y skills add dylantarre/animation-principles --skill timing-mastery --agent claude-codeInstalls into .claude/skills of the current project.
Select a file.
leonxlnx/taste-skill
supercent-io/skills-template
supercent-io/skills-template