This teaches Claude how to animate things that don't stop all at once. When a character stops moving, their hair keeps swinging. When you dismiss a modal, background elements should settle after the foreground. The skill breaks down drag hierarchies (root moves first, appendages lag behind based on mass and flexibility), timing offsets (2-4 frames per level at 24fps), and settling curves that ease out with slight overshoot. Covers both UI work like pull-to-refresh elastic snapping and character animation like tail motion lagging behind body movement. The stagger formula and concrete frame counts make it actually implementable rather than just theory.
npx -y skills add dylantarre/animation-principles --skill follow-through-overlapping --agent claude-codeInstalls into .claude/skills of the current project.
Select a file.
leonxlnx/taste-skill
supercent-io/skills-template
supercent-io/skills-template