This walks you through professional game concept development instead of just generating a design doc and calling it done. It starts with emotional anchors and taste profiling (what games moved you, what fantasy are you chasing), then generates three distinct concepts using verb-first design, genre mashups, and MDA aesthetics. The real value is in the structured questioning: it uses AskUserQuestion at decision points so you're collaborating, not spectating. It builds out your core loop at multiple timescales (30 seconds, 5 minutes, full session) and applies Self-Determination Theory to gut-check player motivation. Best for early concepting when you need framework and momentum, not when you already know exactly what you're building.
npx -y skills add donchitos/claude-code-game-studios --skill brainstorm --agent claude-codeInstalls into .claude/skills of the current project.
Select a file.
mattpocock/skills