This is a focused reference for working with SF Symbols rendering modes, effects, and animations in Apple platforms. It covers the practical decisions you hit when implementing symbols: choosing between Monochrome, Hierarchical, Palette, or Multicolor rendering, applying the built-in effects like Bounce, Pulse, and the newer Draw animations from SF Symbols 7, and handling accessibility concerns like Reduce Motion. It's deliberately scoped to effects and rendering, not the full API surface. That lives in the separate axiom-sf-symbols-ref skill. If you're building iOS or macOS apps and need to know which symbol effect matches your UX intent or why your colors aren't rendering right, this is the guide to reach for.
npx -y skills add charleswiltgen/axiom --skill axiom-sf-symbols --agent claude-codeInstalls into .claude/skills of the current project.
Select a file.
juliusbrussee/caveman
mattpocock/skills
shadcn/improve
obra/superpowers
forrestchang/andrej-karpathy-skills
vercel-labs/skills