If you're a solo dev or small game team juggling a half-formed GDD, a pile of playtest feedback, and a looming Next Fest deadline, this is the producer copilot that decides what actually matters next. It doesn't write your shaders or fix your Unity build errors. Instead it takes your messy packet of notes, bugs, and milestone pressure, picks the single coordination artifact you need right now (milestone brief, backlog slice, reprioritization plan), and routes specialist work to the right follow-up skill. Think of it as the thing that keeps design, QA, build stability, and launch timing from drifting into separate universes when you don't have a full-time producer on the team.
npx -y skills add akillness/oh-my-skills --skill bmad-gds --agent claude-codeInstalls into .claude/skills of the current project.
Select a file.
juliusbrussee/caveman
mattpocock/skills
shadcn/improve
obra/superpowers
forrestchang/andrej-karpathy-skills
vercel-labs/skills