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Built for the Claude Code community with Claude Code by @mertduzgun

Independent project, not affiliated with Anthropic

Godotiq

salvo10f/godotiq
49authSTDIOregistry active
Summary

Brings Godot 4 project intelligence directly into Claude through 38 specialized tools covering spatial analysis, code structure, and dependency mapping. Hooks into your Godot project to trace signals, analyze scene hierarchies, check refactoring impact, and map node relationships without leaving your conversation. The Pro tier unlocks the full analysis suite (dependency graphs, spatial mapping, signal flow tracing), while community mode gives you preview access to see what's available. Install via pip or drop the addon directly into your Godot project. Useful when you're navigating large Godot codebases, planning refactors, or need to understand how scenes and scripts interconnect without manually grep-ing through project files.

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GodotIQ

Intelligent MCP server for Godot 4. Spatial intelligence, code analysis, and 38 tools.

Version: 0.5.13 Repository: https://github.com/salvo10f/godotiq

Install

pip install godotiq==0.5.13

For AI clients, no manual install is required. Use uvx in your MCP config so the client auto-installs GodotIQ on first use:

{
  "mcpServers": {
    "godotiq": {
      "command": "uvx",
      "args": ["godotiq"],
      "env": {
        "GODOTIQ_PROJECT_ROOT": "/path/to/your/godot/project"
      }
    }
  }
}

For Pro, add "GODOTIQ_LICENSE_KEY": "YOUR_POLAR_LICENSE_KEY" to the same env block. Do not wrap uvx with the Unix-only env command; this config works on Windows, macOS, and Linux.

Install the Godot addon into a project:

uvx godotiq install-addon /path/to/your/godot/project

Or clone and install the Godot addon directly from godot-addon/addons/godotiq/.

Pro tier

The full suite of analysis tools (dependency graphs, impact checks, scene/spatial mapping, signal/flow tracing) ships as an optional Pro bundle. Community mode shows rich previews of every Pro tool so you can see what you'd unlock before upgrading.

Upgrade to Pro: https://godotiq.com/pro

Pro activation uses a signed-receipt model — no network I/O on the hot path once activated. Commerce is powered by polar.sh.

Documentation

  • Full docs: https://godotiq.com/docs
  • Issue tracker: https://github.com/salvo10f/godotiq/issues

License

MIT — see LICENSE.

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Configuration

GODOTIQ_PROJECT_ROOT*

Path to your Godot project root

Categories
Design & Creative
Registryactive
Packagegodotiq
TransportSTDIO
AuthRequired
UpdatedMar 13, 2026
View on GitHub

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