This bridges Claude directly to Roblox Studio's DataModel through a localhost HTTP server and polling plugin. You get 14 tools covering reads (get_descendants, find_instances, get_properties) and writes (create_instance, set_properties, delete_instance, execute_luau). All changes flow through ChangeHistoryService so you can undo with Ctrl+Z. The serializer handles Vector3, CFrame, Color3, BrickColor, and a dozen other Roblox types bidirectionally. Reach for this when you want an AI assistant to scaffold game objects, refactor hierarchies, or manipulate instances without leaving your terminal. Requires HttpService enabled in Studio and Node.js 18+. The execute_luau tool runs arbitrary code in the plugin context, so trust your prompts.
A Model Context Protocol (MCP) server that connects AI coding assistants like Claude Code directly to Roblox Studio. Read, create, modify, and delete instances in the DataModel — all from your terminal.
Claude Code (MCP Client)
|
MCP Server (stdio)
|
HTTP Bridge (localhost:3001)
|
Studio Plugin (polls every 200ms)
|
Roblox Studio DataModel
The bridge has two halves:
localhost:3001All write operations are wrapped in ChangeHistoryService, so every change can be undone with Ctrl+Z in Studio.
| Tool | Type | Description |
|---|---|---|
get_descendants | Read | Get all descendants with paths, optional maxDepth |
get_children | Read | Get immediate children of an instance |
get_properties | Read | Get serialized properties of an instance |
find_instances | Read | Search by className and/or namePattern |
get_services | Read | List all DataModel services |
get_selection | Read | Get currently selected instances in Studio |
create_instance | Write | Create a new Instance with properties |
set_properties | Write | Modify properties on an existing instance |
delete_instance | Write | Destroy an instance (undo-supported) |
clone_instance | Write | Clone an instance to a new parent |
move_instance | Write | Reparent an instance |
set_selection | Write | Set the Studio selection |
insert_service | Write | Insert a service via game:GetService() |
execute_luau | Write | Execute arbitrary Luau code in the plugin context |
Paths use dot-notation starting from game, e.g. game.Workspace.SpawnLocation.
git clone https://github.com/Justice219/roblox-studio-mcp.git
cd roblox-studio-mcp
npm install
npm run build
Or install directly from npm:
npm install -g @jamesworkbenchcrm/roblox-studio-mcp
Using Rojo:
rojo build plugin.project.json -o MCPBridge.rbxmx
Then copy the plugin file to your Roblox plugins folder:
| OS | Path |
|---|---|
| macOS | ~/Documents/Roblox/Plugins/MCPBridge.rbxmx |
| Windows | %LOCALAPPDATA%\Roblox\Plugins\MCPBridge.rbxmx |
Or build directly to the plugins folder:
# macOS
rojo build plugin.project.json -o ~/Documents/Roblox/Plugins/MCPBridge.rbxmx
# Windows
rojo build plugin.project.json -o "%LOCALAPPDATA%\Roblox\Plugins\MCPBridge.rbxmx"
Open Roblox Studio, then:
Home → Game Settings → Security → Allow HTTP Requests → ON
This is required for the plugin to communicate with the local MCP server.
Add the server to your MCP client configuration.
Claude Code (~/.claude/settings.json):
{
"mcpServers": {
"roblox-studio": {
"command": "node",
"args": ["/absolute/path/to/roblox-studio-mcp/dist/index.js"]
}
}
}
Claude Desktop (claude_desktop_config.json):
{
"mcpServers": {
"roblox-studio": {
"command": "node",
"args": ["/absolute/path/to/roblox-studio-mcp/dist/index.js"]
}
}
}
Replace /absolute/path/to/ with the actual path where you cloned the repo.
Once connected, your AI assistant can manipulate Studio directly:
"Create a Part named SpawnPad in Workspace at position 0, 5, 0"
"Get all children of ServerScriptService"
"Find all instances with className RemoteEvent"
"Set the BrickColor of game.Workspace.SpawnPad to Bright green"
The assistant uses the MCP tools to read the DataModel, create instances, set properties, and more — all reflected live in Studio with full undo support.
| Environment Variable | Default | Description |
|---|---|---|
MCP_BRIDGE_PORT | 3001 | HTTP bridge port |
MCP_BRIDGE_PORT=4000 npm start
# Watch mode — recompiles on file changes
npm run dev
# Type-check without emitting
npm run typecheck
# Build
npm run build
# Start the server
npm start
src/
├── index.ts # Entry point — wires up all components
├── types.ts # Interfaces, constants, command type definitions
├── mcp-server.ts # MCP tool definitions (14 tools with Zod validation)
├── http-bridge.ts # Express HTTP server (poll/result/heartbeat endpoints)
└── command-queue.ts # In-memory command queue with timeout management
plugin/
├── init.server.luau # Plugin entry point — polling loop, UI, toolbar
└── modules/
├── CommandRouter.luau # Dispatches commands to handlers
├── HttpClient.luau # HTTP requests to the bridge
├── PathResolver.luau # Dot-notation path ↔ Instance resolution
└── Serializer.luau # Roblox type ↔ JSON serialization
127.0.0.1 — it is never exposed to the networkChangeHistoryService for undo supportexecute_luau runs code in the plugin context with no sandboxing — only use with trusted inputThe serializer handles bidirectional conversion for:
Vector3 · Vector2 · CFrame · Color3 · BrickColor · UDim · UDim2 · Rect · NumberSequence · ColorSequence · NumberRange · Enum · Instance · Font · PhysicalProperties · Ray
All types use a { _type: "TypeName", ... } JSON format for lossless round-tripping.
Plugin shows red dot / "Disconnected"
npm start)3001)"Plugin not connected" error in Claude Code
Port already in use
MCP_BRIDGE_PORT=4000 npm start
npm install -g @jamesworkbenchcrm/roblox-studio-mcp
https://www.npmjs.com/package/@jamesworkbenchcrm/roblox-studio-mcp
MIT
MCP_BRIDGE_PORTHTTP bridge port for Studio plugin communication