Connects Claude to Godot's built-in Language Server Protocol over TCP, exposing 15 semantic analysis tools for GDScript projects. You get compiler-accurate operations like go-to-definition, find-references, rename-symbol, and diagnostics instead of relying on grep or regex patterns that can't distinguish function calls from comments. The Godot editor must be running with your project open since it hosts the LSP server on port 6005. After Claude edits a .gd file, you'll need to call gdscript_sync_file to refresh the LSP state before querying diagnostics or navigation data. Useful when you want Claude to refactor GDScript code with full semantic awareness rather than text-based heuristics.
An MCP server providing 15 semantic analysis tools for GDScript, powered by Godot's built-in Language Server.
AI coding agents work with text files but lack semantic understanding of GDScript. When an agent uses grep to find usages of a function, it cannot distinguish a function call from a comment containing the same name, a signal declaration from a signal emission, or an overridden method from an unrelated function.
GodotLens bridges this gap by exposing Godot's built-in Language Server through the Model Context Protocol (MCP), giving AI agents compiler-accurate code intelligence for GDScript — go to definition, find references, diagnostics, rename, and more.
Example: Finding all usages of _on_player_hit:
| Approach | Result |
|---|---|
grep "_on_player_hit" | 12 matches including comments, strings, and similarly named functions |
gdscript_references | Exactly 4 call sites where _on_player_hit is invoked |
Add to your MCP configuration (e.g., .mcp.json for Claude Code):
{
"mcpServers": {
"godotlens": {
"command": "npx",
"args": ["-y", "godotlens-mcp"]
}
}
}
The npm package bundles the full server (~20 KB of Python). Zero external Python dependencies.
pip install godotlens-mcp
{
"mcpServers": {
"godotlens": {
"command": "godotlens-mcp"
}
}
}
| Environment Variable | Default | Description |
|---|---|---|
GODOT_LSP_HOST | 127.0.0.1 | Godot LSP server host |
GODOT_LSP_PORT | 6005 | Godot LSP server port |
| Tool | Description |
|---|---|
gdscript_status | Check connection to Godot LSP. Use to verify editor is running before other tools. |
| Tool | Description |
|---|---|
gdscript_definition | Navigate to where a symbol is defined. Returns file path and line number. |
gdscript_declaration | Navigate to the declaration site of a symbol. |
gdscript_references | Find all references to a symbol across the project. Essential for impact analysis before refactoring. |
gdscript_hover | Get type information and documentation for a symbol. Use to understand types and return values. |
gdscript_symbols | List all symbols (classes, functions, variables, signals) in a file. Use to explore file structure. |
gdscript_signature_help | Get function signature and parameter info at a call site. |
| Tool | Description |
|---|---|
gdscript_rename | Rename a symbol across all files. Workflow: references to preview impact, rename, then sync. |
| Tool | Description |
|---|---|
gdscript_sync_file | Sync a modified file with the LSP and get updated diagnostics. Call after editing .gd files. |
gdscript_sync_files | Batch sync multiple modified files. More efficient than syncing individually. |
gdscript_delete_file | Notify LSP a file was deleted. Clears stale diagnostics. |
| Tool | Description |
|---|---|
gdscript_symbols_batch | Get symbols from multiple files in one call. |
gdscript_definitions_batch | Get definitions for multiple positions in one call. |
gdscript_references_batch | Find references for multiple symbols in one call. Use for bulk impact analysis. |
| Tool | Description |
|---|---|
gdscript_diagnostics | Get compiler errors and warnings. Workflow: edit, sync, then diagnostics to verify. |
┌──────────────┐ ┌────────────────────┐ ┌───────────────────┐
│ AI Agent │ stdio │ GodotLens (MCP) │ TCP │ Godot Editor │
│ (Claude, etc)├────────►│ JSON-RPC 2.0 ├────────►│ Built-in LSP │
│ │◄────────┤ Python 3.10+ │◄────────┤ Port 6005 │
└──────────────┘ └────────────────────┘ └───────────────────┘
GodotLens acts as a bridge between the AI agent and Godot's built-in Language Server. The AI agent communicates with GodotLens via MCP (JSON-RPC over stdio). GodotLens translates MCP tool calls into LSP requests and sends them to the Godot editor over TCP. Responses are compacted for efficient AI consumption.
Zero dependencies — the server uses only the Python standard library. The MCP and LSP protocols are implemented directly, keeping the server lightweight and self-contained.
Godot's LSP does not automatically detect file changes made outside the editor. When the AI agent modifies a .gd file, it should call gdscript_sync_file or gdscript_sync_files so the LSP re-analyzes the changed code. Without this, diagnostics and navigation results may be stale.
Recommended workflow:
gdscript_sync_file to refresh LSP stateAll line and character parameters are 0-indexed, matching the LSP specification:
MIT License — see LICENSE for details.
GODOT_LSP_HOSTdefault: 127.0.0.1Godot LSP server host
GODOT_LSP_PORTdefault: 6005Godot LSP server port
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