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Independent project, not affiliated with Anthropic

Rivemcp

paradoxsyn/rivemcp-releases
STDIOregistry active
Summary

This gives Claude full programmatic control over Rive animation files through 139 tools that handle shapes, gradients, keyframe animation, state machines, skeletal rigging, and physics baking. You can describe a bouncing ball or an interactive button in plain English and get back a .riv file ready to drop into your app, or a .rev file to open in Rive Editor for further tweaking. It includes high-level APIs for particle systems and scene composition, plus lower-level primitives for bones, IK constraints, data binding, and nested artboards. Comes with three free exports per machine, then requires a license. Useful when you need production-ready animations generated from prompts instead of manual keyframing.

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RiveMCP

MCP server for programmatically creating and editing Rive animation files. Let AI build your animations.

What is RiveMCP?

RiveMCP exposes 139 MCP tools that let any AI assistant (Claude, GPT, etc.) create complete Rive animations from natural language. Describe what you want, and the AI builds it — shapes, colors, animations, state machines, physics, and more — then exports a .riv file you can use in your app or a .rev file you can open in the Rive Editor.

Quick Start

Install via npm (recommended)

npm install -g rivemcp

This automatically downloads the correct binary for your platform. No Node.js runtime needed at execution time.

Configure your AI client

Claude Desktop (claude_desktop_config.json):

{
  "mcpServers": {
    "rivemcp": {
      "command": "npx",
      "args": ["-y", "rivemcp"]
    }
  }
}

Claude Code:

claude mcp add rivemcp -- npx -y rivemcp

Cursor / VS Code (settings.json):

{
  "mcp.servers": {
    "rivemcp": {
      "command": "npx",
      "args": ["-y", "rivemcp"]
    }
  }
}

Manual install (alternative)

Download the binary for your platform from Releases:

PlatformBinary
Windows x64rivemcp-win-x64.exe
Linux x64rivemcp-linux-x64
macOS Intelrivemcp-macos-x64
macOS Apple Siliconrivemcp-macos-arm64
chmod +x rivemcp-macos-arm64
# macOS only — remove quarantine:
xattr -d com.apple.quarantine rivemcp-macos-arm64

Then point your MCP client at the binary path directly.

4. Start creating

Ask your AI to create animations:

"Create a bouncing ball animation with a blue gradient background"

"Build a loading spinner with 3 dots that pulse in sequence"

"Make a button that changes color on hover with a state machine"

The AI will use RiveMCP's tools to build the animation, then export a .riv file.

Features

Shapes & Styling

Rectangles, ellipses, triangles, polygons, stars, custom vector paths. Solid fills, gradient fills, strokes, dash paths, trim paths, feathering, blend modes.

Animation

Keyframe animations with linear, cubic, and elastic interpolation. Animate any property — position, size, rotation, scale, opacity, color.

State Machines

Interactive animations with triggers, boolean and number inputs, transitions with conditions, listeners for pointer events.

Physics (HLAPI)

Bake realistic physics into keyframes at compile time — gravity, bounce, wind, spring forces. No runtime physics engine needed.

Prefabs & Particles

Spawn shapes from templates (rocks, dust clouds, sparks, rain, snow, bubbles). Emit particle systems with physics.

Scene Composition

Describe an entire scene in one call — backgrounds, shapes, motion, timing — and get a complete .riv file.

Text & Fonts

Rich text with multiple runs, custom fonts, text modifiers, follow-path text.

Images & Assets

Embed images, audio, Lottie animations, and SVGs. Mesh deformation for image warping.

Bones & Skinning

Skeletal animation with bones, IK constraints, skins, and tendons.

Nested Artboards

Reusable components via nested artboards with animation and state machine control.

Data Binding

ViewModels with typed properties, instances, data converters, and formula tokens.

Import & Roundtrip

Load existing .riv files, modify them, and re-export. Lossless roundtrip for unmodified content.

Rive Editor Export

Export .rev files that open directly in the Rive Desktop Editor for further manual editing.

Tool Categories

CategoryToolsDescription
Project3Create projects, artboards, list objects
Shapes8Rectangles, ellipses, triangles, polygons, stars, paths
Styling10Fills, strokes, gradients, dash/trim paths, feathering
Animation3Keyframes with cubic/elastic interpolation
State Machine10Inputs, states, transitions, conditions, listeners
Text8Text objects, runs, fonts, modifiers
Images3Image assets, embedding, mesh deformation
Bones6Skeletal animation, IK constraints, skinning
Nested6Nested artboards, animations, state machines
Events3Custom events, open URL events, properties
Data Binding12ViewModels, instances, converters, bindings
Advanced40+Layout, scroll, audio, scripting, N-slice, and more
HLAPI10Physics, prefabs, particles, scene composition
Sprite5Sprite sheet slicing, background removal, normalization
Import/Export2Load .riv files, export .riv or .rev
Edit3Update, remove, and inspect objects

Licensing

RiveMCP includes 3 free exports per machine. After that, a license key is required.

Get a license at rivemcp.stunning.gg

Set your key:

export RIVEMCP_LICENSE_KEY=your-key-here

Requirements

  • No dependencies — standalone binary, no Node.js required
  • Works with any MCP-compatible client (Claude Desktop, Claude Code, Cursor, VS Code, etc.)
  • macOS, Windows, or Linux

Links

  • Website
  • Releases
  • Rive
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Categories
Design & Creative
Registryactive
Packagerivemcp
TransportSTDIO
UpdatedApr 21, 2026
View on GitHub

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