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Three.js DevTools MCP

dmitriygolub/threejs-devtools-mcp
64STDIOregistry active
Summary

Hooks into running Three.js scenes via a Chrome DevTools bridge and exposes 59 tools for live inspection and modification. Works with vanilla Three.js, React Three Fiber, or any framework without code changes. Starts a browser at localhost:9222 with an injected WebSocket bridge that lets you query the scene graph, edit materials and shaders, toggle lights, monitor performance and memory, preview objects in 3D, and generate React components from GLB files. Includes an in-browser overlay with live stats and an interactive scene editor. Useful when debugging rendering issues, tweaking materials without restarting, or hunting down performance bottlenecks in existing projects. Keep the browser tab open while using it or the WebSocket drops.

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threejs-devtools-mcp

npm version license build MCP Registry

MCP server for inspecting and modifying Three.js scenes in real time — 59 tools for objects, materials, shaders, textures, animations, performance monitoring, memory diagnostics, and code generation.

Zero changes to your project. Works with vanilla Three.js, React Three Fiber, and any framework.

Annotated screenshot

Setup

1. Add the MCP server

Claude Code
claude mcp add threejs-devtools-mcp -- npx threejs-devtools-mcp
Claude Desktop

Add to claude_desktop_config.json:

{
  "mcpServers": {
    "threejs-devtools-mcp": {
      "command": "npx",
      "args": ["-y", "threejs-devtools-mcp"]
    }
  }
}
Cursor

Add to .cursor/mcp.json in your project:

{
  "mcpServers": {
    "threejs-devtools-mcp": {
      "command": "npx",
      "args": ["-y", "threejs-devtools-mcp"]
    }
  }
}

Or use the HTTP transport — see Cursor setup guide.

Windsurf

Add to ~/.codeium/windsurf/mcp_config.json:

{
  "mcpServers": {
    "threejs-devtools-mcp": {
      "command": "npx",
      "args": ["-y", "threejs-devtools-mcp"]
    }
  }
}
VS Code (Copilot)

Add to .vscode/mcp.json:

{
  "servers": {
    "threejs-devtools-mcp": {
      "command": "npx",
      "args": ["-y", "threejs-devtools-mcp"]
    }
  }
}
OpenCode

Add to opencode.json in your project:

{
  "$schema": "https://opencode.ai/config.json",
  "mcp": {
    "threejs-devtools-mcp": {
      "type": "local",
      "command": ["npx", "-y", "threejs-devtools-mcp"],
      "enabled": true
    }
  }
}

2. Start your dev server and open the browser

Start your Three.js dev server as usual (npm run dev). The MCP server auto-detects the port from package.json and opens a browser at localhost:9222 with the devtools bridge injected.

Keep the browser tab open. The MCP server talks to your scene through a WebSocket bridge. Close the tab = tools stop working.

3. Ask the AI about your scene

"show me the scene tree"
"why is my model invisible?"
"make the car red"
"check for memory leaks"
"what's my FPS?"
"generate a React component from character.glb"

In-browser overlay

A built-in devtools panel with live performance stats, interactive scene graph, material editor, and 3D object preview. Activated automatically or via the toggle_overlay tool.

Overlay panel

Tip: name your objects

Unnamed objects show as (unnamed) in the scene tree. Named objects are easier to find and modify:

// Three.js
mesh.name = "player";
// React Three Fiber
<mesh name="player" geometry={geometry} material={material} />

Documentation

  • Tools reference — all 59 tools with parameters
  • Advanced setup — animations, scene export, configuration, transports
  • Cursor setup — step-by-step guide for Cursor
  • Token-efficient workflow — best practices for saving context

License

MIT

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Configuration

DEV_PORT

Dev server port to proxy (auto-detected from package.json if not set)

BRIDGE_PORT

Bridge proxy port (default: 9222)

BROWSER

Set to 'none' to disable auto-opening browser

HEADLESS

Set to 'true' for headless browser mode (CI)

CHROME_PATH

Custom Chrome/Edge executable path

Categories
AI & LLM Tools
Registryactive
Packagethreejs-devtools-mcp
TransportSTDIO
UpdatedMar 16, 2026
View on GitHub

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