This connects Claude to GameAnalytics documentation covering their Unity, Unreal, iOS, and Android SDKs plus their REST API references. You'd reach for this when integrating game analytics into a mobile or cross-platform title and need quick answers about event tracking, user metrics, or monetization data collection without context switching to a browser. The docs cover real-time analytics setup, player segmentation through SegmentIQ, and data pipeline configuration for studios shipping on mobile, Roblox, VR/AR, or PC/Console. Good for when you're implementing custom events, debugging SDK integration issues, or figuring out which GameAnalytics product fits your telemetry needs.
miapre/html-to-figma-design-system
ie3jp/illustrator-mcp-server
coding-solo/godot-mcp
ivanmurzak/unity-mcp
yctimlin/mcp_excalidraw
figma/mcp-server-guide