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C64 Bridge

chrisgleissner/c64bridge
28authSTDIOregistry active
Summary

Gives Claude direct control over Commodore 64 hardware and emulation through a unified MCP interface. You can run BASIC or assembly programs, read and write memory, render graphics, play SID music, manage disk drives, and poll screen state. It talks to real Ultimate 64 hardware over the network or fires up a VICE emulator locally, and you can switch backends mid-conversation. Includes tools for batch operations, printer workflows, and RAG lookups against C64 documentation. If you're building retro demos, teaching 6502 assembly with an AI tutor, or testing old software with modern tooling, this bridges the gap without writing custom integration code.

CodeRabbit
CodeRabbit
AI writes the code. CodeRabbit catches the slop.
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Keep your Mac awake
Keep your Mac awake
Keep your Mac awake while Claude Code and 40+ AI agents run. Sleeps when they're idle.
One time payment $9 →
Context.devContext.dev
Context.dev
Integrate web data into your AI product. One API to scrape website & brand data.
Get API Key Now →
Make your agent a DeFi expert
Make your agent a DeFi expert
Agent, run crypto. Access onchain data & trade routes via 1inch.
Install now →
Make money from your Skills
Make money from your Skills
On Capafy, your Skill runs online 24/7 as an agent product, and you get paid every time someone uses it.
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AppSignal
AppSignal
Monitor with ease. Code with confidence.
Start Free Trial →
CodeRabbit
CodeRabbit
AI writes the code. CodeRabbit catches the slop.
Try For Free →
Keep your Mac awake
Keep your Mac awake
Keep your Mac awake while Claude Code and 40+ AI agents run. Sleeps when they're idle.
One time payment $9 →
Context.devContext.dev
Context.dev
Integrate web data into your AI product. One API to scrape website & brand data.
Get API Key Now →
Make your agent a DeFi expert
Make your agent a DeFi expert
Agent, run crypto. Access onchain data & trade routes via 1inch.
Install now →
Make money from your Skills
Make money from your Skills
On Capafy, your Skill runs online 24/7 as an agent product, and you get paid every time someone uses it.
Start earning →
AppSignal
AppSignal
Monitor with ease. Code with confidence.
Start Free Trial →

C64 Bridge

Logo

Your AI Command Bridge for the Commodore 64.

npm Build codecov License: GPL v2 Platform

Install in VS Code Install in VS Code Insiders Install in Visual Studio Install in Cursor Use with Claude Code

C64 Bridge is an MCP server for controlling and working with a Commodore 64 from an AI client.

It lets you run programs, read and write memory, render graphics, and play sound on a real Commodore 64 Ultimate or Ultimate 64. You can also switch to a VICE emulator session at any time, so the same MCP conversation works with both hardware and emulator.

It is built on the official TypeScript @modelcontextprotocol/sdk and supports both stdio for local AI integration and an optional HTTP bridge for manual inspection.

C64 Bridge is listed in the Official MCP Registry.

Contents

  • C64 Bridge
    • Contents
    • Overview
    • Features
    • Quick Start
      • 1. Install Node.js 24+ and npm
      • 2. Start the Server
      • 3. Add Backend Configuration
      • 4. Connect from an MCP Client
    • Configuration
      • Configuration File Order
      • Configuration Merge Rules
      • Backend Configuration: C64 Ultimate
      • Backend Configuration: VICE
      • Runtime Backend Switching
    • VS Code MCP Setup
      • Enable the C64 Agent
      • Optional Overrides
      • Environment Variables in MCP Client Configs
      • Runtime Environment Variable Reference
        • Server Runtime
        • C64 Ultimate
        • VICE Runtime
        • VICE Audio Capture
        • SID Playback
        • RAG
        • Testing
    • Claude Code
    • Example Workflow
    • HTTP Invocation
    • Build and Test
    • Documentation
    • Static MCP Interface
    • MCP API Reference
      • Tools
        • c64_batch
        • c64_config
        • c64_debug
        • c64_disk
        • c64_drive
        • c64_extract
        • c64_graphics
        • c64_input
        • c64_memory
        • c64_printer
        • c64_program
        • c64_rag
        • c64_select_backend
        • c64_sound
        • c64_stream
        • c64_system
        • c64_vice
      • Resources
      • Prompts

Overview

C64 Bridge gives an AI agent one place to drive program execution, memory access, graphics, sound, storage, printer workflows, and knowledge retrieval for a Commodore 64 environment.

The core workflow is simple:

  1. Start the MCP server.
  2. Point it at C64 Ultimate hardware, VICE, or both.
  3. Let the client call grouped MCP tools such as c64_program, c64_memory, c64_graphics, and c64_sound.
  4. Switch backends at runtime with c64_select_backend when both are configured.

Features

  • Program runners for BASIC, 6510 assembly, and PRG or CRT execution
  • Full memory access, including raw reads and writes plus screen polling
  • System integration for drives, files, printers, and task orchestration
  • SID music tools for playback, composition, generation, and verification
  • Built-in knowledge resources and prompts for safer LLM workflows
  • Mixed runtime support for hardware c64u and emulator vice

Quick Start

If you want the shortest path, do these four things:

  1. Install Node.js 24+ and npm.
  2. Start the server.
  3. Add backend configuration for C64 Ultimate, VICE, or both.
  4. Connect from VS Code or another MCP client.

1. Install Node.js 24+ and npm

Linux (Ubuntu or Debian):

Recommended:

sudo apt update
sudo apt install -y curl ca-certificates
curl -fsSL https://deb.nodesource.com/setup_24.x | sudo -E bash -
sudo apt install -y nodejs

Fallback:

sudo apt install -y nodejs npm

macOS:

brew install node@24
brew link --overwrite node@24

Windows:

# winget
winget install OpenJS.NodeJS.LTS
# or Chocolatey
choco install nodejs-lts -y

Verify the installation:

node --version

Expected result: v24.x

2. Start the Server

Use one of the following entry points.

Run from npx with zero setup:

npx -y c64bridge@latest

Run from a local npm install:

mkdir -p ~/c64bridge && cd ~/c64bridge
npm init -y
npm install c64bridge
node ./node_modules/c64bridge/dist/index.js

Run from source for development or testing:

git clone https://github.com/chrisgleissner/c64bridge.git
cd c64bridge
./build install
npm start

On startup, the server probes the selected target, performs connectivity checks, and then announces that it is running on stdio.

3. Add Backend Configuration

The server can run against:

  • only C64 Ultimate hardware
  • only VICE
  • both backends in one session, with runtime switching

The detailed lookup order, merge rules, backend examples, and override model are in the Configuration section below.

4. Connect from an MCP Client

C64 Bridge ships a single canonical stdio entry point that every MCP client uses:

  • VS Code (GitHub Copilot) — see VS Code MCP Setup.
  • Claude Code (CLI and VS Code plugin) — see Claude Code.
  • Cursor, Visual Studio, VS Code Insiders — use the install badges at the top of this README.
  • Any other MCP client — point it at the same stdio server, with the environment variables documented in Runtime Environment Variable Reference and the registry manifest in mcp.json.

The startup command is the same across clients: npx -y c64bridge@latest for the published package, or node scripts/start.mjs from a local checkout. Backend selection (c64u vs vice) and credentials live in the shared Configuration files and environment variables — clients only need to know the command.

Configuration

Configuration File Order

The server reads configuration in this order:

  1. C64BRIDGE_CONFIG, if it points to a config file
  2. .c64bridge.json in the project root
  3. ~/.c64bridge.json in the home directory

Configuration Merge Rules

Configuration is merged per backend section while scanning those files in order.

  • The first file that contains a c64u section supplies the C64 Ultimate configuration.
  • The first file that contains a vice section supplies the VICE configuration.
  • This allows a project-local .c64bridge.json to define c64u while ~/.c64bridge.json defines vice, with both backends available at runtime.

Backend Configuration: C64 Ultimate

Use this for a C64 Ultimate or Ultimate 64:

{
  "c64u": {
    "host": "c64u",
    "port": 80,
    "networkPassword": "secret"
  }
}
  • If no file is found, the default target is c64u:80 with no network password.
  • networkPassword is only needed when you enabled a password in the C64 Ultimate network settings.
  • C64U_HOST, C64U_PORT, and C64U_PASSWORD override the configured host, port, and network password.

Backend Configuration: VICE

Use this for managed VICE launches:

{
  "vice": {
    "exe": "/usr/bin/x64sc",
    "directory": "/usr/local/share/vice"
  }
}
  • directory is optional. When omitted, C64 Bridge auto-detects a VICE resource directory by looking for the standard C64 ROM set near the emulator binary and in common system locations.
  • VICE_BINARY, VICE_DIRECTORY, VICE_HOST, VICE_PORT, VICE_VISIBLE, VICE_WARP, and VICE_ARGS override managed VICE startup without editing config files.
  • If no explicit binary is configured, the runtime prefers /usr/local/bin/x64sc when present, then falls back to x64sc or x64 on PATH so the same setup remains portable across operating systems.

[!NOTE] VICE supports only the operations marked with a VICE checkmark in the MCP API Reference. Unsupported operations return unsupported_platform.

Runtime Backend Switching

When both c64u and vice are configured, C64 Bridge starts with one active backend and keeps the other available for runtime switching.

  • C64_MODE chooses the initial backend: c64u or vice
  • c64_select_backend switches backends without restarting the MCP server
  • c64://platform/status reports the active backend and the full configured backend set
  • In prompts, say things like use vice, vice: run this program, use c64u, or run this on the real machine
  • In VS Code, include the backend preference in the same prompt when you want to force emulator versus hardware execution

Prompt illustration (issued via Copilot in VS Code, using GPT 5.4 Medium):

c64u: write a small BASIC program that clears the screen and prints HELLO C64U
vice: write a small BASIC program that clears the screen and prints HELLO VICE

The screenshots below were captured from actual backend bitmap responses after those prompts ran, using the same c64_graphics capture_frame MCP tool on both backends. The C64U implementation captures streamed video frames, while the VICE implementation captures and normalizes the emulator display frame. Both images were then verified optically against the expected text with the C64 character generator, and both matched exactly.

BackendScreenshot
C64 UltimateC64 Ultimate backend switch example
VICEVICE backend switch example

VS Code MCP Setup

This section covers the GitHub Copilot integration that ships with VS Code. For the Claude Code VS Code plugin, see Claude Code — it reads .mcp.json, not .vscode/mcp.json.

If this repository is checked out locally, open the prepared .vscode/mcp.json.

Otherwise, put the following into your own .vscode/mcp.json:

{
  "servers": {
    "c64bridge": {
      "command": "npx",
      "args": [
        "-y",
        "c64bridge@latest"
      ]
    }
  }
}

Then click the start button shown above the c64bridge entry.

Your MCP server should now be running:

VS Code Started MCP server

For more details, see the official VS Code MCP Server documentation.

Enable the C64 Agent

After the server is running, switch to the C64 agent in VS Code.

This agent is preconfigured for Commodore 64 work. It steers Copilot toward c64bridge workflows for BASIC, 6502 assembly, SID audio, VIC-II graphics, memory inspection, disk operations, printing, streaming, and device control.

VS Code C64 agent

Optional Overrides

You can add env entries in .vscode/mcp.json to select a config file, override C64 Ultimate connection details, or force an initial backend:

{
  "servers": {
    "c64bridge": {
      "command": "npx",
      "args": [
        "-y",
        "c64bridge@latest"
      ],
      "env": {
        "C64BRIDGE_CONFIG": "/home/you/.c64bridge.json",
        "C64U_HOST": "192.168.1.99",
        "C64U_PORT": "80",
        "C64U_PASSWORD": "secret",
        "C64_MODE": "c64u",
        "LOG_LEVEL": "debug"
      }
    }
  }
}
  • C64BRIDGE_CONFIG points to a specific config file
  • C64U_HOST, C64U_PORT, and C64U_PASSWORD override the C64 Ultimate connection without editing config files
  • C64_MODE forces the initial backend to c64u or vice
  • LOG_LEVEL=debug enables verbose logging

Environment Variables in MCP Client Configs

Every runtime environment variable documented in the root mcp.json can be supplied by your MCP client configuration, including .vscode/mcp.json under servers.c64bridge.env.

When an environment variable maps to a JSON config field, the override order is always:

  1. the explicit environment variable from your MCP client config or shell
  2. the merged JSON config section loaded from C64BRIDGE_CONFIG, the repo .c64bridge.json, then ~/.c64bridge.json
  3. the built-in default compiled into the server

When an environment variable has no JSON config equivalent, the order is:

  1. the explicit environment variable from your MCP client config or shell
  2. the built-in default

That rule applies uniformly across the documented runtime environment variables below.

Example: visible VICE with a specific ROM or resource directory, plus a hardware fallback that can still be selected instantly at runtime:

{
  "servers": {
    "c64bridge": {
      "command": "node",
      "args": ["${workspaceFolder}/scripts/start.mjs"],
      "type": "stdio",
      "env": {
        "C64_MODE": "vice",
        "C64U_HOST": "c64u",
        "C64U_PORT": "80",
        "VICE_BINARY": "/usr/local/bin/x64sc",
        "VICE_DIRECTORY": "/usr/local/share/vice",
        "VICE_VISIBLE": "true",
        "VICE_WARP": "false"
      }
    }
  }
}

Example: keep JSON config files for backend endpoints, but override diagnostics, polling, and RAG behavior from VS Code:

{
  "servers": {
    "c64bridge": {
      "command": "node",
      "args": ["${workspaceFolder}/scripts/start.mjs"],
      "type": "stdio",
      "env": {
        "C64BRIDGE_CONFIG": "/home/you/.c64bridge.json",
        "LOG_LEVEL": "debug",
        "C64BRIDGE_POLL_MAX_MS": "8000",
        "C64BRIDGE_POLL_INTERVAL_MS": "200",
        "RAG_BUILD_ON_START": "1",
        "RAG_EMBEDDINGS_DIR": "/home/you/c64bridge-data"
      }
    }
  }
}

Runtime Environment Variable Reference

Every runtime environment variable documented in mcp.json can be set in your MCP client configuration, including .vscode/mcp.json under servers.c64bridge.env.

Server Runtime

VariableDefaultJSON Config KeyDescription
C64_MODEc64u—Select active backend (c64u for Ultimate hardware, vice for emulator)
C64_TASK_STATE_FILEauto—Override the path used to persist MCP background-task state
C64BRIDGE_CONFIG~/.c64bridge.jsonconfig pathPath to configuration JSON
C64BRIDGE_DIAGNOSTICS_DIR~/.c64bridge/diagnostics—Override the directory where persistent MCP diagnostics files are written
C64BRIDGE_DISABLE_DIAGNOSTICS0—Set to 1 to disable persistent diagnostics logging
C64BRIDGE_POLL_INTERVAL_MS200—Interval between screen polls during program-output validation in normal runtime mode
C64BRIDGE_POLL_MAX_MS2000—Maximum time to poll for program-output validation before timing out in normal runtime mode
C64BRIDGE_POLL_STABILIZE_MS100—Extra settle time after a successful poll match before considering output stable
LOG_LEVELinfo—Logger verbosity (debug, info, warn, error)

C64 Ultimate

VariableDefaultJSON Config KeyDescription
C64U_HOSTc64uc64u.hostOverride the C64 Ultimate host name or IP address
C64U_PASSWORDc64u.networkPasswordOverride the C64 Ultimate network password sent as X-Password
C64U_PORT80c64u.portOverride the C64 Ultimate REST port

VICE Runtime

VariableDefaultJSON Config KeyDescription
DISABLE_XVFB0—Set to 1 to disable Xvfb fallback and use the current display only
FORCE_XVFB0—Set to 1 to force managed VICE launches to run under Xvfb
VICE_ARGSvice.argsExtra command-line arguments forwarded to managed VICE launches
VICE_BINARYx64scvice.exeVICE binary to launch for managed emulator sessions and audio capture; automatic search is used only when this override is missing or invalid
VICE_DIRECTORYauto-detectvice.directoryOverride the VICE resource directory used for ROM and UI asset discovery; automatic search is used only when this override is missing or invalid
VICE_HOST127.0.0.1vice.hostOverride the VICE Binary Monitor host
VICE_PORT6502vice.portOverride the VICE Binary Monitor port
VICE_VISIBLEtruevice.visibleLaunch VICE visibly on the desktop instead of headless/Xvfb when possible
VICE_WARPfalse when visible, true when headlessvice.warpEnable warp mode for managed VICE sessions
VICE_XVFB_DISPLAY:99—Display number to use when managed VICE launches under Xvfb

VICE Audio Capture

VariableDefaultJSON Config KeyDescription
VICE_LIMIT_CYCLES120000000—Maximum CPU cycles to render when VICE generates audio
VICE_MODEntsc—Default video standard for VICE audio capture (ntsc|pal)
VICE_RUN_TIMEOUT_MS10000—Timeout for headless VICE runs in milliseconds

SID Playback

VariableDefaultJSON Config KeyDescription
SIDPLAY_BINARYsidplayfp—sidplayfp binary to launch when generating audio
SIDPLAY_LIMIT_CYCLES120000000—Maximum CPU cycles to render when sidplayfp generates audio
SIDPLAY_MODEntsc—Default SID playback mode (ntsc|pal)
SIDPLAYFP_BINARY—Legacy alias for SIDPLAY_BINARY (sidplayfp executable name)

RAG

VariableDefaultJSON Config KeyDescription
GITHUB_TOKEN—Personal access token used for optional RAG discovery against GitHub
RAG_BUILD_ON_START0—Set to 1 to rebuild embeddings on server start
RAG_DISCOVER_FORCE_REFRESH0—Set to 1 to ignore cached discovery results when fetching external docs
RAG_DOC_FILES—Comma-separated extra docs to include in RAG
RAG_EMBEDDINGS_DIRdata—Directory containing RAG embedding JSON files
RAG_REINDEX_INTERVAL_MS0—Periodic reindex interval in ms (0 disables)

Testing

VariableDefaultJSON Config KeyDescription
C64_TEST_TARGET—Overrides integration tests to hit mock or real hardware (mock|real)

Claude Code

Claude Code is supported as a first-class MCP client. It uses the same canonical start command and the same backend Configuration files and environment variables as every other client — only the discovery file differs.

Claude Code CLI — register the published server in one command:

claude mcp add c64bridge -- npx -y c64bridge@latest

Use --scope user to make it available across all your projects, or --scope project to write a .mcp.json next to the current repo. Backend selection (c64u vs vice), host, port, and password come from the same files documented in Configuration; per-shell overrides come from the variables in Runtime Environment Variable Reference.

Project-scoped discovery — this repository ships a checked-in .mcp.json that points Claude Code at the local source via node scripts/start.mjs. When you open the repo with claude (CLI or VS Code plugin), Claude Code prompts to enable the project-scoped server on first run. Approve it once and the c64_* tools become discoverable in that workspace.

Claude Code VS Code plugin — the plugin reads the same .mcp.json and the same user-scope claude mcp add registrations as the CLI. No extra setup is required beyond installing the plugin and approving the project server prompt. The existing .vscode/mcp.json is read by GitHub Copilot, not by Claude Code; the two files coexist without conflict because they target different clients with different config schemas.

Verify it works — after registration, run claude mcp list (CLI) or open the MCP panel (plugin) and look for c64bridge. Then ask Claude Code something like “use vice: write a small BASIC program that clears the screen and prints HELLO CLAUDE” — it should call c64_select_backend and c64_program directly. If tools do not appear, confirm Node 24+ is on PATH, that the server was approved at the requested scope, and that the backend is reachable per the Configuration section.

Example Workflow

Compose a children’s song with ChatGPT and VS Code:

duck song

Then render PETSCII art for it:

duck petscii

This is representative of the intended workflow:

  1. Ask the MCP client to generate or refine C64-oriented content.
  2. Use grouped tools such as c64_program, c64_graphics, and c64_sound to execute it.
  3. Verify the result via screen reads, frame capture, memory inspection, or audio analysis.

HTTP Invocation

  • Preferred transport is stdio.
  • The HTTP bridge is disabled by default and is intended only for manual testing.
  • The following curl commands are illustrative so you can see what grouped MCP calls look like over HTTP.
# Upload and run BASIC
curl -s -X POST -H 'Content-Type: application/json' \
  -d '{"op":"upload_run_basic","program":"10 PRINT \"HELLO\"\n20 GOTO 10"}' \
  http://localhost:8000/tools/c64_program | jq

# Read current screen (PETSCII→ASCII)
curl -s -X POST -H 'Content-Type: application/json' \
  -d '{"op":"read_screen"}' \
  http://localhost:8000/tools/c64_memory | jq

# Reset the machine
curl -s -X POST -H 'Content-Type: application/json' \
  -d '{"op":"reset"}' \
  http://localhost:8000/tools/c64_system

Build and Test

The ./build script at the project root wraps all development tasks behind a single, self-documented interface:

./build --help                                       # full command reference
./build                                              # install + build + test matrix (full CI run)
./build --skip-tests                                 # install + build only
./build build                                        # TypeScript compile + doc generation
./build test                                         # integration tests (mock backend)
./build test --real                                  # test against real hardware
./build test --platform vice --target mock           # single test leg
./build test:matrix                                  # full matrix (c64u/mock · vice/mock · vice/device)
./build coverage                                     # merged coverage report
./build coverage:single --platform c64u --target mock
./build check                                        # build + test matrix (no install)
./build rag:rebuild                                  # rebuild RAG embeddings
./build release --version 1.2.3                      # prepare a release

Starting the MCP server is not managed by ./build. Use npm start (from source) or npx -y c64bridge@latest (published package) as shown in the Quick Start section above.

Documentation

  • DeepWiki - architecture and implementation overview
  • doc/developer.md - development workflow and RAG details
  • data/context/bootstrap.md - primer injected ahead of prompts
  • doc/c64u/c64-openapi.yaml - REST surface (OpenAPI 3.1)
  • AGENTS.md - LLM-facing quick setup, usage, and personas

Static MCP Interface

The repository contains an auto-generated static mirror of the MCP server interface in the ./mcp folder.

This allows agents to inspect the available tools, resources, prompts, and schemas without connecting to the server.

MCP API Reference

This MCP server exposes 17 tools, 26 resources, and 10 prompts for controlling your Commodore 64.

Tools

Address range convention: address + length means start address plus byte count; startAddress + endAddress means inclusive bounds.

c64_batch

Execute multiple c64bridge tool calls in a single request. Reduces latency for multi-step workflows.

No operations defined.

c64_config

Grouped entry point for configuration reads/writes, diagnostics, and snapshots.

OperationDescriptionRequired InputsOptional InputsNotesC64UVICE
batch_updateApply multiple configuration updates in a single request.———✅✅
diffCompare the current configuration with a snapshot.path——✅✅
getRead a configuration category or specific item.categoryitem—✅✅
infoRetrieve Ultimate hardware information and status.———✅✅
listList configuration categories reported by the firmware.———✅✅
load_flashLoad configuration from flash storage.———✅
read_debugregRead the Ultimate debug register ($D7FF).———✅
reset_defaultsReset firmware configuration to factory defaults.———✅
restoreRestore configuration from a snapshot file.pathapplyToFlash=false—✅✅
save_flashPersist the current configuration to flash storage.———✅
setWrite a configuration value in the selected category.category, item, value——✅✅
shuffleDiscover PRG/CRT files and run each with optional screen capture.—root="/", extensions=["prg","crt"], durationMs=5000, captureScreen=true, maxPrograms=10, outputPath, resetDelayMs=100—✅
snapshotSnapshot configuration to disk for later restore or diff.path——✅✅
versionFetch firmware version details.———✅✅
write_debugregWrite a hex value to the Ultimate debug register ($D7FF).value——✅

c64_debug

Grouped entry point for VICE debugger operations (breakpoints, registers, stepping).

OperationDescriptionRequired InputsOptional InputsNotesC64UVICE
continue_executionExit the Binary Monitor and resume CPU execution (BM 0xAA Exit).———✅
create_checkpointCreate a new checkpoint (breakpoint) in VICE.addressendAddress, stopOnHit=true, enabled=true, temporary=false, label, operations, memspace—✅
delete_checkpointRemove a checkpoint by id.id——✅
get_checkpointFetch a single checkpoint by id.id——✅
get_monitor_stateRead CPU registers and return the current monitor state.—memspace—✅
get_registersRead register values, optionally filtered by name or id.—memspace, registers—✅
list_checkpointsList all active VICE checkpoints (breakpoints).———✅
list_registersList available registers (metadata).—memspace—✅
nuclear_resetKill and restart the VICE process (managed instances only).———✅
set_conditionAttach a conditional expression to a checkpoint.id, expression——✅
set_registersWrite register values.writesmemspace—✅
stepSingle-step CPU execution.—count=1, mode—✅
step_returnContinue execution until the current routine returns.———✅
toggle_checkpointEnable or disable a checkpoint by id.id, enabled——✅
wait_for_statePoll CPU registers until PC equals expectedPC or timeout elapses.—expectedPC, timeoutMs=5000, pollMs=100—✅

c64_disk

Grouped entry point for disk mounts, listings, image creation, and program discovery.

OperationDescriptionRequired InputsOptional InputsNotesC64UVICE
create_imageCreate a blank disk image of the specified format.format, pathdiskname, tracks—✅
file_infoInspect metadata for a file on the Ultimate filesystem.path——✅
find_and_runSearch for a PRG/CRT by name substring and run the first match.nameContainsroot="/", extensions, caseInsensitive=true, sort="discovered", waitMs=0, captureCandidates=10—✅
list_drivesList Ultimate drive slots and their mounted images.———✅✅
mountMount a disk image with optional verification and retries.drive, imagetype, attachmentMode, driveMode, verify=false, powerOnIfNeeded=true, resetAfterMount=true, maxRetries=2, retryDelayMs=500supports verify✅✅
unmountRemove the mounted image from an Ultimate drive slot.drive——✅✅

c64_drive

Grouped entry point for drive power, mode, reset, and ROM operations.

OperationDescriptionRequired InputsOptional InputsNotesC64UVICE
load_romTemporarily load a custom ROM into an Ultimate drive slot.drive, path——✅
power_offPower off a specific Ultimate drive slot.drive——✅✅
power_onPower on a specific Ultimate drive slot.drive——✅✅
resetIssue an IEC reset for the selected drive slot.drive——✅✅
set_modeSet the emulation mode for a drive slot (1541/1571/1581).drive, mode——✅✅

c64_extract

Grouped entry point for sprite/charset extraction, memory dumps, filesystem stats, and firmware health checks.

OperationDescriptionRequired InputsOptional InputsNotesC64UVICE
charsetLocate and extract 2KB character sets from RAM.—address, scanRange="common", outputPath, pauseDuringRead=true, minNonEmptyChars=32, minEntropy=0.3—✅
firmware_healthRun firmware readiness checks and report status metrics.———✅
fs_statsWalk the filesystem and aggregate counts/bytes by extension.—root="/", extensions, includeContainers=true, maxSamplesPerExtension=3—✅
memory_dumpDump a RAM range to hex or binary files with manifest metadata.address, length, outputPathformat="hex", chunkSize=512, pauseDuringRead=true, retries=1—✅
spritesScan RAM for sprites and optionally export .spr files.address, lengthstride=64, maxSprites=16, minNonZeroRows=4, minSetBits=12, includeBase64=true, outputDir, pauseDuringRead=true—✅

c64_graphics

Grouped entry point for frame capture and graphics rendering workflows.

OperationDescriptionRequired InputsOptional InputsNotesC64UVICE
capture_frameCapture one or more complete video frames from the active backend.—count=1, includePixels=true, encoding="base64"—✅✅
get_display_stateRead VIC-II and CIA2 registers to determine the current graphics mode and memory layout. Works on C64U and VICE; both backends are read through shared memory primitives so the response shape is identical.———✅✅
render_bitmapImport an image file, convert it to VIC-II bitmap memory, write it into RAM, and display it.imagePath, formatbitmapAddress=8192, screenAddress=1024, borderColor=0, backgroundColor=0, preserveAspect=true—✅✅
render_petscii_artCreate PETSCII art from prompts, text, or explicit bitmap data, and optionally display it on the C64.—prompt, text, maxWidth, maxHeight, borderColor, backgroundColor, foregroundColor, dryRun=false, bitmap—✅✅
render_petscii_textDisplay PETSCII text with optional border and background colours.textborderColor, backgroundColor—✅✅
render_spriteDisplay supplied 63-byte sprite data at the requested position and colour by writing memory and patching VIC-II registers directly.spriteindex=0, x=100, y=100, color=1, multicolour=false—✅✅

c64_input

Keyboard buffer injection (cross-platform) and joystick simulation (VICE only).

OperationDescriptionRequired InputsOptional InputsNotesC64UVICE
joystickSimulate joystick input by writing directly to CIA1 Port A/B registers.port, controls, actiondurationMs=80—✅
keyTap a single key or hold it for a duration.keydurationMs=0, count=1—✅✅
write_textSend a text string to the keyboard buffer, with PETSCII token expansion.textdelayMs=0—✅✅

c64_memory

Grouped entry point for memory I/O, screen reads, and screen polling.

OperationDescriptionRequired InputsOptional InputsNotesC64UVICE
compare_memoryCompare two memory regions byte-by-byte and report differences.address1, address2, lengthmaxDiffs=10—✅✅
copy_memoryCopy a RAM region to another address.source, dest, length——✅✅
disassembleDisassemble a memory region into annotated 6502/6510 instructions, including undocumented opcodes with canonical names. Symbol annotations from .vs files are applied when available. Works on both C64U and VICE.addresslength=64, instructionCount—✅✅
fill_memoryFill a memory range with a repeating byte pattern.address, length, pattern——✅✅
readRead a range of bytes and return a hex dump with address metadata.addresslength=256—✅✅
read_screenReturn the current 40x25 text screen converted to ASCII.———✅✅
save_memoryDump a memory range to a local file, with an optional PRG load-address header.startAddress, endAddress, filePathasPrg=true—✅✅
search_memorySearch for a byte pattern within a memory range and return matching addresses.startAddress, endAddress, patternmaxResults=10—✅✅
wait_for_textPoll the screen until a substring or regex appears, or timeout elapses.patternisRegex=false, caseInsensitive=true, timeoutMs=3000, intervalMs=100—✅✅
writeWrite a hexadecimal byte sequence into RAM.address, bytesverify=false, expected, mask, abortOnMismatch=truesupports verify✅✅

c64_printer

Grouped entry point for Commodore and Epson printing helpers.

OperationDescriptionRequired InputsOptional InputsNotesC64UVICE
define_charsDefine custom printer characters (Commodore DLL mode).firstChar, charssecondaryAddress—✅
print_bitmapPrint a bitmap row via Commodore (BIM) or Epson ESC/P workflows.printer="commodore", columnsrepeats, useSubRepeat, secondaryAddress, ensureMsb=true, mode, density, timesPerLine—✅
print_textGenerate BASIC that prints text to device 4.texttarget="commodore", secondaryAddress, formFeed=false—✅

c64_program

Grouped entry point for program upload, execution, and batch workflows.

OperationDescriptionRequired InputsOptional InputsNotesC64UVICE
batch_runRun multiple PRG/CRT programs with post-run assertions.programscontinueOnError=false, durationMs=2000, outputPath, resetDelayMs=100—✅✅
bundle_runCapture screen, memory, and debug registers into an artifact bundle.runId, outputPathcaptureScreen=true, memoryRanges, captureDebugReg=true—✅
cross_platform_greetingShow a platform-customized greeting on one or more configured backends, capture screenshots, and verify the results.—platforms=["vice","c64u"], messageTemplate="HAVE A GREAT DAY, {PLATFORM}!", verify=true, captureScreenshot=true, outputPath, restoreActiveBackend=true, timeoutMs=1500, pollIntervalMs=100supports verify✅✅
load_prgLoad a PRG from Ultimate storage without executing it.pathsymbolsFile—✅
run_crtMount and run a CRT cartridge image.path——✅
run_prgLoad and execute a PRG from Ultimate-visible storage on c64u or a host-local path on VICE.pathsymbolsFile—✅✅
upload_run_asmAssemble 6502/6510 source, upload the PRG, and execute it.programverify=falsesupports verify✅✅
upload_run_basicUpload Commodore BASIC v2 source and execute it immediately.programverify=falsesupports verify✅✅

c64_rag

Grouped entry point for BASIC and assembly RAG lookups.

OperationDescriptionRequired InputsOptional InputsNotesC64UVICE
asmRetrieve 6502/6510 assembly references from the local knowledge base.qk=3—✅✅
basicRetrieve BASIC references and snippets from the local knowledge base.qk=3—✅✅

c64_select_backend

Switch the active backend between C64U hardware and the VICE emulator at runtime.

OperationDescriptionRequired InputsOptional InputsNotesC64UVICE
selectSwitch the active runtime backend without restarting the MCP server.backend——✅✅

c64_sound

Grouped entry point for SID control, playback, composition, and analysis workflows.

OperationDescriptionRequired InputsOptional InputsNotesC64UVICE
analyzeAutomatically analyze SID playback when verification is requested.requestdurationSeconds, expectedSidwave—✅
capture_samplesCapture raw stereo PCM samples from the C64 Ultimate audio UDP stream.—count=256, encoding="base64"—✅
compile_playCompile SIDWAVE or CPG source and optionally play it immediately.—sidwave, cpg, format, output="prg", dryRun=false—✅✅
generateGenerate a lightweight SID arpeggio playback sequence.—root="C4", pattern="0,4,7", steps=16, tempoMs=120, waveform="tri", preset="classic"—✅✅
note_offRelease a SID voice by clearing its gate bit.voice——✅✅
note_onTrigger a SID voice with configurable waveform, ADSR, and pitch.—voice=1, note, frequencyHz, system="PAL", waveform="pulse", pulseWidth=2048, attack=1, decay=1, sustain=15, release=3—✅✅
pipelineCompile a SIDWAVE score, play it, and analyze the recording.—sidwave, cpg, output="prg", waitBeforeCaptureMs=500, analysisDurationSeconds=3, expectedSidwave, verifySilenceBefore=true, verifySilenceAfter=true, silenceDurationSeconds=1.5, silenceRmsThreshold=0.02, postSilenceWaitMs=200, silenceWaitMs=150supports verify✅
play_mod_filePlay a MOD tracker module via the Ultimate SID player.path——✅
play_presetCompile and play a built-in SID preset such as Für Elise by Beethoven.—preset="fuer_elise", platforms, verify=true, analysisDurationSeconds=4, waitBeforeCaptureMs=400, restoreActiveBackend=truesupports verify✅✅
play_sid_filePlay a SID file stored on the Ultimate filesystem.pathsongnr—✅
record_analyzeRecord audio for a fixed duration and return SID analysis metrics.durationSecondsexpectedSidwave—✅
resetSoft or hard reset of SID registers to clear glitches.—hard=false—✅✅
set_volumeSet the SID master volume register at $D418 (0-15).volume——✅✅
silence_allSilence all SID voices with optional audio verification.—verify=falsesupports verify✅✅

c64_stream

Grouped entry point for starting and stopping Ultimate streaming sessions.

OperationDescriptionRequired InputsOptional InputsNotesC64UVICE
startStart an Ultimate streaming session toward a host:port target.stream, target——✅
stopStop an active Ultimate streaming session.stream——✅

c64_system

Grouped entry point for power, reset, menu, and background task control.

OperationDescriptionRequired InputsOptional InputsNotesC64UVICE
list_tasksList known background tasks with status metadata.———✅✅
menuToggle the Ultimate menu button for navigation.———✅
pausePause the machine until resumed.———✅
performance_reportSummarize diagnostics spans and tool latencies from the current or latest MCP session.—scope="current", includeTimeline=true, maxEntries=25—✅✅
poweroffRequest a controlled shutdown via the Ultimate firmware.———✅✅
rebootTrigger a firmware reboot to recover from faults.———✅✅
resetIssue a soft reset without cutting power.———✅✅
resumeResume CPU execution after a pause.———✅
start_taskStart a named background task that runs on an interval.name, operationarguments={}, intervalMs=1000, maxIterations—✅✅
stop_all_tasksStop every running background task and persist state.———✅✅
stop_taskStop a specific background task and clear its timer.name——✅✅

c64_vice

Grouped entry point for reading and updating selected VICE resources.

OperationDescriptionRequired InputsOptional InputsNotesC64UVICE
resource_getRead a VICE configuration resource (safe prefixes only).name——✅
resource_setWrite a VICE configuration resource (safe prefixes only).name, value——✅

Resources

NameSummary
c64://guide/indexExplains how to approach each knowledge bundle and when to consult it.
c64://guide/bootstrapStep-by-step rules for safe automation, verification, and rollback on the C64.
c64://guide/fast-pathsCondensed routing guide for one-call demos, backend switching, and when to prefer orchestration over manual tool composition.
c64://vice/binary-monitor-specTransport framing, single-client constraints, command semantics, and monitor side effects that shape all VICE-backed operations.
c64://basic/specToken definitions, syntax rules, and device I/O guidance for BASIC v2.
c64://basic/pitfallsQuickref covering quotation handling, line length, tokenization, variable names, and other BASIC traps.
c64://assembly/6510-specOfficial opcode matrix, addressing modes, and zero-page strategy for the 6510 CPU.
c64://sound/sid/specRegister map, waveform behaviour, and ADSR envelopes for expressive SID playback.
c64://sound/sidwave/specDefines the SIDWAVE interchange format used by the SID composer workflow.
c64://sound/sid/file-formatExplains PSID/RSID headers, metadata blocks, and compatibility notes for imported music.
c64://sound/sid/best-practicesCaptures proven waveforms, ADSR presets, phrasing, and verification workflow for pleasant SID music.
c64://graphics/vic/specCovers raster timing, sprite control, colour RAM, and bitmap modes on the VIC-II.
c64://graphics/character-setCharacter code table mapping PETSCII codes to screen codes, glyphs, and keyboard input.
c64://graphics/petscii/style-guideDocuments colour palette, readability presets, dithering patterns, and best practices for creating artistic and readable PETSCII displays.
c64://graphics/sprite-charset/best-practicesDocuments sprite and charset workflows, memory layout, VIC-II configuration, common pitfalls, and proven techniques for hardware-accelerated graphics.
c64://memory/mapPage-by-page breakdown of the 64 KB address space with hardware, ROM, and RAM regions.
c64://memory/zero-page-and-workspaceDocuments zero-page variables, BASIC pointers, and KERNAL workspace addresses.
c64://kernal/rom-routinesLists KERNAL ROM vectors and service routines for OS-level functionality.
c64://io/specCovers VIC-II, SID, CIA, and system control registers with address ranges and usage notes.
c64://io/cia/specDetails CIA 1/2 registers, timers, interrupts, and keyboard matrix layout.
c64://printer/specCovers device setup, control codes, and Ultimate 64 integration for printers.
c64://printer/commodore/textCharacter sets, control codes, and formatting for Commodore MPS text output.
c64://printer/commodore/bitmapDetails bitmap modes, graphics commands, and data layout for MPS bitmap printing.
c64://printer/epson/textLists ESC/P control codes and formatting advice for Epson FX text output.
c64://printer/epson/bitmapExplains bit-image modes, density options, and data packing for Epson bitmap jobs.
c64://printer/prompt-guideReusable prompt templates that drive complex printer jobs through the MCP server.

Prompts

NameDescription
assembly-programRoute 6502/6510 routine requests to the canonical assembly skill.
basic-programRoute bespoke Commodore BASIC v2 requests to the canonical BASIC skill.
cross-platform-demoRoute quick visible demo requests to the cross-platform demo skill.
drive-managerRoute disk-image and drive-state requests to the canonical drive skill.
graphics-demoRoute graphics requests to the canonical graphics skill.
hello-worldRoute ultra-fast hello-world and smoke-test requests to the canonical greeting skill.
memory-debugRoute reversible memory inspection or patching work to the canonical memory skill.
preset-music-demoRoute quick recognizable tune requests to the SID music skill.
printer-jobRoute printer work to the canonical printer skill.
sid-musicRoute SID playback and composition work to the canonical SID skill.
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Configuration

LOG_LEVELdefault: info

Logger verbosity.

C64BRIDGE_CONFIGdefault: ~/.c64bridge.json

Path to the C64 Bridge configuration file.

C64_MODEdefault: c64u

Active backend.

C64U_HOSTdefault: c64u

Ultimate 64 host name or IP address.

C64U_PORTdefault: 80

Ultimate 64 REST port.

C64U_PASSWORDsecret

Ultimate 64 network password sent as X-Password.

VICE_BINARYdefault: x64sc

VICE emulator binary to launch.

VICE_VISIBLEdefault: true

Launch VICE with a visible window when possible.

VICE_WARPdefault: false

Enable VICE warp mode.

GITHUB_TOKENsecret

GitHub token for optional RAG discovery against GitHub.

Categories
Mobile Development
Registryactive
Packagec64bridge
TransportSTDIO
AuthRequired
UpdatedMay 8, 2026
View on GitHub

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